The Outriders’ 1,700-word essay on a single overkill advantage is worth reading



Outriders continues to exist and continues to try to balance its metagame for expansion content that it has yet to officially announce. And while everyone thinks the game’s time is over, I remain pretty impressed with what Outriders accomplished in their launch window, and basically, as a student of the loot-shooter genre, I think People Can Fly understands this better than almost any of its competitors.

That’s why I really enjoyed a recent essay the dev team wrote on a single perk. They spend an entire 1,700 word blog post dissecting the state of the fortress, a perk that gives a flat damage buff depending on your armor, which is a staple part of almost every build in the game and is there. ‘one of the things that breaks the meta.

You can read the full essay here, but for me it shows that Outriders basically understands this genre in a way that others don’t.

“Problem, Fortress currently offers incredible value for very little investment. This issue became more pronounced when we rebalanced armor a few months ago so that all gear provided more armor overall. An “easy” fix here would be to correct the now broken “buff armor value” calculation and force players to invest more in armor. However, this is an overly simplistic and flawed solution and would most likely be seen as a big nerf even if we would return the mod to its originally intended Tank or Bruiser class niche use. It also wouldn’t be a big enough change to properly disrupt the meta – we would expect a new meta to simply form around Tank / Bruiser classes, with all non-Tank / Bruisers being kicked out of groups (like the Devastators were before their potential was discovered). “

We also don’t want to make Fortress unviable for everyone except for a niche class of builds, especially since we are aware that many players have put in huge amounts of hours grinding in order to get this mod.

Another issue is that Fortress provides an omni-damage buff (omni which means it buffs all output layers at all levels). This means that regardless of your build direction (firepower or anomaly power), Fortress seems like a must-have. “

It’s a very thoughtful consideration of what you do when a single perk, weapon or item or build dominates your entire game, and I think that explains why the Outriders core works so well, because they really understand the kind of system they’re building here. As always, they continue to emulate the Diablo series, the gold standard for ARPGs, and I think other games, from Anthem to Avengers to Borderlands, have struggled with this sort of thing.

I think the community maybe made them a bit too much careful when it comes to nerves these days. 1-2 pros have dominated the Outriders for months now, but after a number of initial nerves that pissed off players, they’re reluctant to take that route back. This article says they won’t nerf Fortress until they sort out the whole issue with the meta that created its dominance in the first place. Very philosophical I guess, but also maybe a little slow. Still, I appreciate how thoughtful this is, as we often only see other games that are absolutely must-have weapons, perks, or builds, and it’s clear there’s a lot more care to be done with this. only advantage. They did something similar with another overkill edge, Moaning Winds, in a test last week.

What is the ultimate solution for Fortress? They change how the whole mod works, while trying to keep it still powerful:

“Shots increase your current armor and resistance by 3%, stacking up to 5 times. At maximum stacks, the buff is doubled and additionally increases damage by 30% for 10 seconds.

The flat damage buff to all effortlessly didn’t make much sense, and it looks a lot better.

At this point, I really want to know what the future holds for the Outriders. They strongly, strongly imply that they are working on an expansion, but there is simply nothing official about it at the moment. I don’t think they would put all this balancing act if something like this was not to come, so stay tuned for more updates.

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